TriaChain Solutions / mobile apps

Mobile app development, without the agency layer.

We build the app, the server behind it, and the release that puts it in front of your customers. It has to work on a three-year-old Android phone as well as it does on a new iPhone. The developer accounts stay in your name, and we keep shipping updates long after launch.

// what we take on

Four ways an app project reaches us

[01] new build

A new app, from the idea

You know the business. We work out what the first version should do, build it, and get it into the App Store and Google Play. Fewer features, sooner, in real hands.

[02] rescue

An app somebody else abandoned

The previous team left, or the freelancer stopped answering. We read what exists, tell you plainly whether it can be finished or has to be rebuilt, and then do that.

[03] backend

The server behind the app

Most app problems are server problems: slow lists, lost orders, payments that fail at the worst moment. This is the part we have spent our careers on, at Parity, Oracle and Pfizer.

[04] upkeep

Releases and the yearly surprise

Apple and Google change the rules every year, and apps nobody maintains quietly stop working. We handle store reviews, OS upgrades and the maintenance that keeps an app alive.

// how it works here

Four things worth knowing before you call anyone

  • Flutter, React Native, or native. One shared codebase covers both stores in most projects and costs you less. When the app leans hard on the hardware, we write Swift and Kotlin instead. We tell you which case you are in before the quote, and why.
  • The accounts are yours. Store accounts, code and analytics sit in your name from the first day. If you replace us, there is nothing to untangle.
  • Start with a useful release. We agree the scope and budget after seeing what the app has to do. The first release is small enough to put in users' hands and useful enough to judge before you commit to more.
  • The app is only half the product. The other half is the server it talks to, and that is where most app problems are actually born. We build both, so there is nobody to point at.
// questions

What clients ask first

How much does a mobile app cost?

It depends on what the app has to do, and anyone who quotes a number before asking is selling you a template. We look at the scope before agreeing the budget, then start with a useful release. Longer work usually continues month to month.

How long until the first version is in the stores?

Weeks rather than quarters, if the first version is honest about what it needs to do. We would rather put something small in your customers' hands than spend six months on features nobody asked for.

iOS, Android, or both?

Both, usually. If the budget stretches to one, we look at where your customers already are and start there.

Do you build in Flutter or React Native?

Both, and they are usually where we start: one codebase, two stores, a smaller bill. Native Swift and Kotlin come out when the app depends on the camera, Bluetooth, background location or anything else the phone does at a low level.

Who owns the App Store and Google Play accounts?

You do. The accounts, the code and the analytics are in your name. Your app should not be hostage to whoever built it.

Can you take over an app another team started?

Yes, and it is a good share of our work. We read the code first, then tell you honestly whether finishing it is cheaper than starting again.

Do you stay on after launch?

Yes. Crashes, store policy changes, new OS versions, new features. One of the three of us stays reachable instead of handing you to a support queue.

// contact

Tell us what the app has to do

Write in plain words: who uses it, what it replaces, and when you need it live. One of the three of us answers, usually the same day.

info@triachain.com